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AI Insights · Timothy · July 2025

Top 5 Anime Games on iOS in Slovakia: Q2 2025 Performance

Explore the performance trends of the top 5 anime games on iOS in Slovakia during Q2 2025, highlighting key metrics like revenue and active user engagement.

Top 5 Anime Games on iOS in Slovakia: Q2 2025 Performance

In the second quarter of 2025, the anime games category on iOS in Slovakia showcased some intriguing trends. Here's a closer look at the performance of the top five games based on Sensor Tower data.

Solo Leveling:Arise from Netmarble Corporation experienced fluctuating weekly revenue, peaking at about $294 in mid-May before settling around $172 by the end of June. The game maintained relatively stable weekly downloads, with a noticeable increase to 49 in mid-May. Active users showed a gradual increase, rising from approximately 2.5K at the start of April to over 2.7K by the end of June.

Jujutsu Kaisen Phantom Parade managed by BILIBILI HK LIMITED, saw a significant spike in revenue in mid-May, reaching $394. Despite low download numbers, the game maintained a small but consistent user base, with active users ranging from 14 to 28 throughout the quarter.

Tokyo Ghoul: Break the Chains by Funcat Games Limited showed varying revenue patterns, with a peak of $256 in mid-June. Downloads were sporadic, but active users showed a steady climb, particularly towards the end of the quarter, reaching 27 by the last week of June.

DRAGON BALL LEGENDS, published by Bandai Namco Entertainment Inc., had its revenue peak at $278 in mid-April. Downloads were modest, with a slight increase in June. The active user base remained fairly stable, fluctuating between 29 and 48.

Finally, ONE PIECE TREASURE CRUISE-RPG also from Bandai Namco Entertainment Inc., saw a notable surge in revenue in early June, reaching $368. Despite this, the game maintained a minimal active user base.

These insights provide a glimpse into the dynamic landscape of anime games in Slovakia, with more detailed analysis available through Sensor Tower. The data reflects both the popularity and the challenges faced by these games in engaging and monetizing their audiences.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025